Newbie

mercredi 30 septembre 2015

Hello and welcome to all newbie members



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How to increase Google plus followers

mardi 29 septembre 2015

Hello friends

How to increase Google plus followers and Increase Traffic



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How To Get Real Traffic Free ?

Hi
Is it possible to get real free traffic for web site ? If Yes how ?



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Fast MIDI Messages not handled?

Hi,

I'm trying to use Mobius to emulate a simple Ditto/RC2 looper with one MIDI pedal with some "enhanced" features. I already use this setup successfully with Guitar Rig Looper and Bomes Midi Translator but want to use Mobius now for more features. I try to control Mobius with the same Bomes Midi Translator project just mapping Midi messages in Mobius. This nearly works but it seems to have a problem when I send multiple Midi messages instantly.

That is when I'm in Multiply mode I try to send the Midi Message that trigger the Undo function instantly followed by the Message that trigger the Mute function. The Mute function is not done. If the two messages are sent with some delay between them it works. Is this normal? How can I make it work?

Regards,
Laurent.


What are you Currently Listening

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Google vs Bing

Which Search Engine you prefer

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Your Favorite PC Game

mardi 22 septembre 2015

Hello everyone.Do you like to play PC games? Which PC games are your all time favorite? Share here.


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Download Problem

Hello friends

I am looking to download Mobius 2.4 version, but not getting any link, please suggest me from where I can download it

Any help or advice would be appreciated


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Jody's Scripts

mercredi 16 septembre 2015

I figured it might be nice to post the scripts that I created, as so many people talk about doing so, but for some reason don't.

I do have a couple of questions on how to improve them.

Lets start with my modified LuiLoop, which I've now named JodyLoop.

Code:

!name Loop Rec/Play/Overdub

############
#### Loop pedal will act as Rec/Play/Overdub on Tracks 1 & 2
#### Loop pedal will act as Play/Overdub on Tracks 3 and above
#### Switching between loops in NextLoop style
#### Long press will Reset
############

!sustain 1500

if trackNumber = 1

        if mode == reset
                Record
        elseif mode == mute
                Reset
                Record
        elseif mode == play
                Overdub
        elseif mode != reset
                Play
        endif

elseif trackNumber = 2

        if mode == reset
                Variable activeTrack trackNumber
                set input 127
                for *
                        if trackNumber != activeTrack
                                set input 0
                        endif
                        if trackNumber != 1
                        Record
                        endif
                next
        elseif mode == mute
                Reset
                Record
        elseif mode == play
                Overdub
        elseif mode != reset
                Play
        endif

elseif trackNumber > 2

        if mode == reset
                Overdub
                Variable activeTrack trackNumber
                set input 127
                for *
                        if trackNumber != activeTrack
                                set input 0
                        endif
                next
        elseif mode == play
                Overdub
                Variable activeTrack trackNumber
                set input 127
                for *
                        if trackNumber != activeTrack
                                set input 0
                        endif
                next
        elseif mode != reset
                Play
        endif

endif

end
##

## long press will Reset
Label sustain
Reset
end

#### END JODYLOOP

This allows me to accomplish what Glynndub calls horizontal looping. Its not nearly as elegant as I'd like. Mainly because I'd rather not be "recording" to multiple tracks at once. However, after days and days of attempting to get TrackCopyTiming to populate other tracks and loops following the recording of a loop in Track 2 to no avail, I had to resort to the method in my script. So the discussion on this is: How can this be improved so that recording Track 2 loops will populate Tracks 3, 4, & 5 with their respective Loop timings without recording to all of them at once?

Here's Script 2:

Code:

!name Pause & Sync Loops

if mode == mute
        for all
                Play
        next
       
        for all
                jump PlayInSync mode = mute
                variable SaveSwitchQuant = $switchQuant
                set switchQuant off
                retrigger
                set switchQuant $SaveSwitchQuant
                label PlayInSync
        next
else

if mode == play
        for all
                variable SaveSwitchQuant = $switchQuant
                set switchQuant off
                pause
                set switchQuant $SaveSwitchQuant
        next
endif

end

This allows me to pause all the tracks (eventually). Then when I un-pause them they're all in sync. Discussion part: How can I get this to pause all tracks instantly? Right now, they each pause when they come to the end of their respective loop. I thought switching Quantize off would do the trick - it doesn't. Anyone know how to pause all immediately?

Here's script #3:

Code:

!name Undo & Reset All

!multiclick 300
!sustain 1500

Label click
if clickCount = 1
        Reset
endif

end

Label sustain
if sustainCount = 1
        globalReset
        for all
                set Input 0
                set Output 127
        next
endif
end

As the name implies, this allows me to Undo on the current loop that I'm working on. With a long press it allows me to reset all loops and tracks. What I'm not fully grasping is why the Undo requires two taps.

Here's my 4th and last script (I'm working on keeping this setup as easy as possible):

Code:

!name Down Shift
!autoload


PitchOctave -1

Does a full octave pitch shift down. This one works as intended, though the audio quality isn't as awesome as I'd like, it gets the job done for a live setting.

Anyone care to expand upon, improve upon my scripts? I'd like to find ways to make them better and be more elegant in their design and ease of use.


Mobius 3.0

mardi 15 septembre 2015

Hello Jeff!

Hope you had a wonderful summer my friend. We all hope that the little one is enjoying her first year of college. If you get a sec, it would be awesome to shoot us over an update with news/timeline/anything we can do to help. Any news is good news!

Thank ya sir!


Log Out confirmation

Not a suggestion as such, I just want to check was/is there a confirmation that pops up asking if you really want to log out because I've logged out unintentionally in the middle of posting and reading posts.


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"Thanks Button"

There are MANY member here that help and answer your questions. Sure would be nice to have "Thank you button" on bottom right hand side next to REPLY button so members would know that their help was read and helped.
Just my 2 cents.
That is one of your option that could be changed easy by Admin.


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Seo

What Is SEO?


Script to copy timing from a previous loop and track

I'd like to figure out the following for a script.

Let's say I've got a percussive loop on Loop 1 Track 1.

Then I record various loops (i.e. parts of a song) to Loop 1, Loop 2, Loop 3, etc on Track 2.

I'd like to go to Loop 1, Track 3 and have it copy the timing from Loop 1 Track 2 with "blank" audio, then go into Overdub mode, rather than record. Same for Loop 2 Track 3, it would copy the timing from Loop 2 Track 2. And so on.

Same thing with Track 4's loops, they'd copy their respective timing and when I select them I could overdub on them as well.

Any suggestions on how I'd tackle the code for that?

I'm not sure how to grab the time value of a loop after the fact and apply it to another loop before I overdub to it.

Thanks for any help provided.


What the effin crap did you do with the game engine?

dimanche 13 septembre 2015

Okey, I like this new patch. Brings stuff needed as well as add something new to the game... buuuuut, what the hell happened with the game eninge? Now you have severe micro stuttering and with the latest patch a HUGE performance dip. I used to play int 2716x1516 at a rock solid 60fps, now it struggles to stay at 60fps even for a second and plunges down to 41-42 in some areas.

I've tried three different drivers and it's all the same. I can also notice that for some reason it draws insanely much more power now than before. My water cooled system draws an average of almost 100w more now than before. Just what have you done to the game?!



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Say Hello

samedi 12 septembre 2015

Hello and good morning to every one


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Circular Labs Mobius looper

Anyone here using the Mobius looper from Circular Labs?


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Stop/Pause in Mobius

jeudi 10 septembre 2015

Hi guys,
I'm trying to make Mobius (standalone) work properly for me, but I'm stuck with one thing, maybe very simple:

sometimes I want the looper to stop playing all the tracks at the same time when I trigger a MIDI cc, including the master track, in order for me to let them play again from the beginning at another trigger. I saw that in Mobius there is the function Pause (or Global Pause), but they don't work as I say.
I just need to stop (not pause) all the tracks together, even in the middle of the loop, and to make them start from the beginning.

I tried also with scripts, but 'til now it didn't work for me.

Any suggestion?


how to record each loop separately?

jeudi 3 septembre 2015

hello guys,
i'm using mobius in abbleton, when i'm doing my concerts i would like to record all the loops separately to export later on in logic so i can mix it well and have a nicer image,
do you think it is possoble?
if u do, mind to explain me????
impossible to find the way for now...
maybe is there something to do IN mobius?
thanks!
greetings from france!
jerome


 

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